Andrew Goth Exclusive Interview Andrew Goth MindGamersAndrew Goth makes his latest directorial release with MindGamers. DecayMag secured an online interview with Goth. In our exclusive interview, Andrew Goth delves on the topics; plot and production. These by far are the attractive aspects of MindGamers.

The film treks into science fiction or does it? The premise centers on the exploration into a collective consciousness. Much like many insects such as ants and bees the thought of humans connected to a hive mind is frightening.

Paralleling the film’s narrative is an immersive promotional campaign MindGamers: One Thousand Minds Connected Live. Audience members will connect via EEG sensors. Brain activity will collect into a system called NeuroScale cloud platform.

The end result will be a visual graphic of interconnecting patterns. MindGamers: One Thousand Minds Connected Live is open to the public with participants selected from specific cities.

Goth asserts his latest film is “a piece of entertainment”. We concur. No worries readers there’s not a secret agenda at hand. MindGamers touches on the imagination and “what if” scenarios. Goth’s film is science fiction at its finest. The industry is rich with instant gratification productions. With explosions, bullet storms and raunchy sarcasm abound thought provocative films such as MindGamers are rare.

MindGamers will release in cinemas on the 28th of March 2017. Be sure to stop by DecayMag for our extended coverage on Goth’s film. Slated is an upcoming added interview and film review.

1. Plot Andrew Goth MindGamers

DecayMag: In MindGamers students have tapped into uncharted areas of the mind. With advancements and distractions in communication technology what, in your opinion, is the outlook if the film plot becomes a possibility?

Andrew Goth: The technology to connect one human brain to another already exists. Although the signal sent is limited to basic muscle movements, the fact that the method has been devised means that the technology will become more sophisticated.

It is always the way with humanity – once we discover we can do something, we are compelled to push it to the limits of possibility.

The level that we take it to in the film is still in the realms of science fiction, but our intention was always to make a film that envisaged the positive possibilities of connected minds. That this could be the next natural evolution of human consciousness.

DecayMag: Films borrow in many ways with real scenarios and events. In some cases, film serves hints on what is actually occurring behind the scenes. With MindGamers what is the intended message conveyed?

Andrew Goth: The film is of course first and foremost a piece of entertainment. We want to take the audience on a ride.

But if there is a message, it is to spark conversation on the future of consciousness.

If we accept that we will continue to grow and evolve, and if we also accept that technology is increasingly focused on our desire to connect, then it seems these themes will soon become dominant.

DecayMag: Please share some insight on the consultations provided within the scientific fields for MindGamers. Was it surprising to hear studies are being conducted into “hive consciousness”?

Andrew Goth: There was not so much consultation, more an exploration of many different fields of study out there, all looking at brain-computer interface and brain to brain technology.

Will it endure if we can connect with a ‘cloud-mind’ where all identities are available to us.

This was in addition to dipping into futurist thinkers like Ray Kurzweil and philosophers on ideas of self and free will such as Sam Harris. Many of these thinkers and researchers find themselves circling the same topic, which is the potential future of the ego. 

DecayMag: On the poster art for MindGamers evident is the dissociative state and eye of providence. Please share your interpretation on the symbolism depicted.

Andrew Goth: The mind’s eye is a recurring theme within the film. The image is also suggestive of the ideas that our sense of self is an illusion.

2. Production Andrew Goth MindGamers

DecayMag: Based on the trailer MindGamers is rich with CGI visuals, was the production filmed against a set backdrop or on-location?

Andrew Goth: The film does have a number of VFX, but my intention was to keep everything very real and grounded.

I wanted to create a world that feels very close to today.

DecayMag: From Flatliners to Black Mirror and The Lawnmower Man films have a distinct style in portraying paradox in sciences. For MindGamers what can audiences expect (CGI, camera work, editing) in your visual storytelling?

Andrew Goth: The driving narrative force within MindGamers is based upon a many-world approach, which means nothing unfolds in a linear way. Every moment in time offers two possible outcomes. The fun is to know which outcome we are witnessing.

DecayMag: What difficulties, it any was experienced during the filming of MindGamers?

Andrew Goth: Most of the challenges are those that every indie film faces, with a tight shoot and many locations. But I guess the key creative challenge was always keeping track of which reality, or outcome, we were shooting, as the actors had to alter their performance accordingly. That could get tricky at times…

DecayMag: Its insightful to know the creative process behind a big budgeted production. Please provide some insight on the typical day workflow that went into one of the MindGamers scenes.

Andrew Goth: We were well supported as an indie film, but the workflow followed no set pattern. As with most shoots, we were constantly responding to changing conditions. We had many nights shoots when the most spectacular storms broke and we had to improvise in the moment. 

The greatest asset was a committed cast and crew who picked up the challenge every time.



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