“Allison Road” is Currently on Kickstarter

With only twenty-six days to go as of the time of this writing the $388,281 goal is crawling near completion. The majority of the funds will ultimately go to the Development code, design and art of the game. There are many incentives offered for support in funding this indie horror title. Hop on over to the link provided above and offer support, if there is any indie horror title worth investing on its “Allison Road”.

“Allison Road” will be made available on the PlayStation 4 , Xbox One consoles and PC, Mac, Lunix systems

In the meantime lets take a look a the history behind the much anticipated psychological horror game “Allison Road” and the journey leading up to the crowdfunding platform.

“Allison Road” Early Concept…

“Allison Road” did not manifest suddenly, the game first made waves among the gaming community in the latter part of 2014 and has since garnered the attention of gamers and horror enthusiasts alike. It all began as a one man project and would soon evolve into a joint project consisting of a team of ten. The hand picked members offer experience from a wide and diverse fields in the entertainment industry thus forming the indie company, Lilith.

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Chris Kesler is most notable for his work in the movie industry as a concept artist for movies such as Avatar, The Hobbit, and Guardians of the Galaxy. In September 2014 Chris Kesler also added the title of game developer to his resume. News and first look for the psychological Horror game “Allison Road” was revealed on the Unreal Engine Forums. The following is Chris Kesler’s introductory post on “Allison Road” :

I recently started working on my first game project, working title ‘Allison Road’. Actually my background is film/vfx, however, I love games ever since I can remember really. I always wondered what it would take to make one, so finally I decided the best way to find out is to just try it myself x) I love survival horror games, hence Allison Road will definitely have a heavy focus on horror. I built major chunks of my first level in modo over the last few weeks and just started getting that stuff into UE4 bit by bit. Steep learning curve I have to say; The workflow is very different compared to films. 

Concept design and development on the survival horror game “Allison Road” was based on the method of trial and error as is evident in Chris Kesler’s comment in the Unreal Engine forum.

Actually I’ve never worked on a game before haha… and am doing a lot of research as I go basically.

The hard work invested into the project paid off.  In June of 2015 “Allison Road was greenlit within forty-eight hours on Steam Greenlight and was meet with encouraging accolades by the gaming community.

“Allison Road” is not “Silent Hills P.T.”

Many gaming publications have constantly noted and consider “Allison Road” to be the spiritual successor or replacement to the now defunct Silent Hills P.T. (Playable Trailer). Perhaps evidence to their claim lies in Chris Kesler’s admittance in playing the “Silent Hills P.T.” and it serving as inspiration on creating “Allison Road”.

However, “Allison Road” is a game entirely unto itself, a superbly created title that embraces ambiance, fright and suspense with intriguing fashion. Truthfully, reports from gaming publications do nothing more than mask the “Allison Road” concept within the preexisting fame of “Silent Hills P.T.”.

Watch the prototype game-play below for further analysis.  

“Allison Road” plot summary  is:

In Allison Road you will take on the role of the unnamed protagonist, who wakes up one day without any recollection of prior events. Over the course of five nights it is your objective to uncover the whereabouts of your family, unravel the mysteries of the house, and face off against Lily and other dark entities that are nested deep within its walls, while the clock is relentlessly ticking towards 3:00am.

Chris Kesler realized his house was frighting at night and the idea registered that he could modeled a video game based on his surroundings. Work was established to convert the small space of his home as the backdrop for the game “Allison Road”.

Furthermore, the title to the game “Allison Road” is based from an entirely different source unrelated to the game,”Silent Hills P.T”. Chris Kesler shares the following:

I also knew I wanted to make something that’s somewhat reminiscent of the Amityville murders in New York in 1974. The entire family was murdered by the son/brother in their house while they were sleeping. Horrific, really. One of the little girls was named ‘Allison’. That’s where that part comes from.

Source:

  • forums.unrealengine.com
  • Kickstarter.com
  • Moviepilot.com

 

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Ken Artuz is Co-Owner of Meca Ex Studios LLC. Artuz is a New York City Based Photographer with proficiency in Photoshop. His digital artwork was featured in exhibitions SOHO, NYC, twice.

Artuz is a graduate of The Institute of Audio Research where he earned his degree in Audio Engineering and Record Production. He also earned certification in Television Production and Field Recording at Lehman College. For Horror Artuz Favors French Extremism and Indie productions. He is a novelist, and screenwriter listens to EBM, Industrial & Witch house and is an avid MMA sports fan.

Ken Artuz will create a media empire built on the DecayMag Brand.

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