“Calendula” Stops Players from Playing

“Calendula” is an Horror game underdevelopment at Blooming Buds, a small indie studio located in Madrid, Spain. The game is deeply rooted with experimental visuals and element of horror.  Yet what sets “Calendula” apart from  any other indie horror game is the unique concept of engaging a game that doesn’t want to be played. From the initial start screen the player is susceptible to random error messages, for example one may encounter; “FATAL ERROR” or “Current video configuration not supported.”  Even the game itself poses the question: How do you play a game that doesn’t want to be played? “Calendula” concept designer Aleix Garrido offer insight on the game with the following comment:

“In the end, the combination of all the elements is what builds Calendula’s uncanny atmosphere…The game is full of symbolism and abstractions that will help players figure out what has really happened. We want every player to find their own meaning.”

“Calendula” is currently on Steam Greenlight, the following excerpt is from the Steam profile page;

“Calendula begins as a usual game… until it is not anymore. The player’s goal will be to unveil the mystery behind an apparently broken game, but it won’t be easy. Calendula’s mechanics are entirely focused on the struggle of trying to start a game, exploring the limits of the 4th wall and breaking with conventions. Calendula’s aesthetics follows an increasing obscure atmosphere, plunging the player into a disturbing, thrilling experience. The narrative is built within a labyrinth of metaphors and abstractions, ready to be unraveled.  Unlike other games, the player will feel as if things didn’t work the way they should, similar to Twin Peaks’ Red Room (David Lynch). The player’s journey goes from simple to complex, from bright to somber, from real to dreamlike. To follow Calendula’s path, the player will have to use his wit and think outside the box. In this case, a tiny oppressive box.”

Source: engadget.com


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